J.J. STAR WARS ADVENTURES

Neat Link

http://brorlandi.github.io/StarWarsIntroCreator

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Livin' the LIFE, baby!
A teenager's guide to exploring the galaxy

First off, cruisin’ the galaxy, righting wrongs, and being with a crew of total bad asses is way more interesting that walking the mean streets of Nal Hutta, that armpit called Tatooine, or that hot, dangerous place I theoreticaly came from called Rodia. The only thing worth mentioning about Tatooine was Anakin Skywalker… whiney punk. Didn’t grow a pair until he became the Dark Lord of the Sith. Funny that I respect him more now than the tales of the Clone Wars, but I digress.

So, um, where was I? Oh yeah, cruisin’ in our mini corvette complete with turbo lasers. I know, right? Turbo lasers! And they let me use them! Me, of all the Force’s creatures, right there usin’ the big guns. Where was I going with this… oh!

Captain Eldritch is the MAN. He’s got that whole, “I’ve been around the galaxy and seen everything and can kick ass” swagger. Smooth talkin’ fella. When we enter a room, I’m saying “yeah, that’s right… I’m with him!” Hanging with him is a sure bet that I can see the galaxy from over top my mirrored shades, exuding cool.

Now, look, I like Master Lars and all, but dude, he needs to lighten up. Way too serious all the time. And sometimes that guy blows a gasket! Me, of all the Jedi in the galaxy, has to remind him how to avoid the Dark Side. If I didn’t step in, Lars would’ve offed that guy. And, I can sense through the Force how conflicted he is. In a past life, he followed the Dark Side, and every so often, he seems to slip into that mind set. I might be free wheeling, but I spent a lot of time studying how to control the Force and me. I know precisely where that line is and how not to cross it. I don’t think my cohorts recognize that. But, I gotta keep Lars at a bit of arms length. Sometimes he’s close enough to feel the second hand shame.

Grek’s cool like Eldritch. Treats me like a true equal. Heck, he even took me to a bar. How friggin’ cool is THAT! Not sure what bounty is out on him, but that’s sure to bring in excitement!

Where we goin’? No clue. But I’m sure it will be exciting. And if life ain’t exciting, then you’re doing it wrong!

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Captain's Log

So yeah. I guess we’re rebels. I know, crazy, right? And while these guys may be all noble and fighting the good fight and all, they really need to work on their compensation packages. Seriously, too many more missions like the last one and the Longshot is gonna need a complete overhaul.

But it’s not just being hooked up with the rebellion – I’m still coming to grips with the fact that the guy I’ve traveled with, fought beside, trusted like the brother I never had is somehow a Jedi. Not just a Jedi, but a Jedi-fucking-MASTER. Seriously? How the hell did I miss that?

Things have been moving so fast, that I really haven’t had time to process it all. First, I find out that my partner is secretly some kind of mystical warrior badass, and then he’s nearly killed, necessitating a snatch and grab from the Imperials of some kind of uber-bacta called “kolto”, which the other Jedi said is the only thing that can save him

- yeah, that’s right, OTHER Jedi, there’s apparently a whole fleet full of them…again, uh, yeah -

So we fly down the maw of certain death, kick its ass and get the kolto, Lars is gonna make it, and it looks like I may be patching things up with Nura. Lars said it was the will of the force, but I prefer a slightly different theory – I’m the best pilot in the galaxy and the ol’ Eldritch charm was just too much for her.

Grek has proven to be a solid fighter and a pretty passable slicer, a solid addition to the crew. I plan to make some more modifications to the Longshot’s machine shop, add some specialized supplies and get him set up in there as our resident tech-type slicer guy.

Kilum, well, Kilum pretty much just pisses me off. Lars took the kid under his wing, supposedly to make him a Jedi (yep, ANOTHER one), but the little dude is just plain dangerous. And now Lars has taught him to use the damned lightsaber – an extremely handy tool, I must admit, but still – so yeah, the kid is running around chopping shit up with that thing, and he thinks I don’t know it’s been him painting kill stickers on my ship. Although, and I’ll never admit it to him, I kinda like the Star Destroyer one.

Speaking of the Longshot, repairs are FINALLY complete, I never thought I’d get the main power back online, but I was able to modify the new couplings we snatched on the last run to fit, and like the man said, “let there be light” – she’s a pretty sight when everything works. Might even be able to squeeze a few extra gigajoules out of these puppies, and damn but we need every ounce of power we can get, now that both turbolasers are back up and running. A few more days to get everything buttoned up, and we can fly.

It’ll be good to get away from these do-gooders for a while, find some smoky bar in the fringe and grab something cold to wash the taste of all this nobility out of my mouth.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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